Main Menu Design

Today I began the main menu design and boy has it been a long day. I had a vague outline of what I wanted in terms of looks but didn’t really know how to sugar coat the package.

The first brain nugget that came to me was to have the main menu as a cockpit display from the inside of the pizza delivery boy’s shuttle. We had talked about modelling the interior of the craft early into the start of the project but realistically it’s not going to be done in the time frame so I felt this was a way to shed light some light in that direction but also (and this is where is gets super cool) to give a aerial display of the moon surface and the space station itself.

Another reason for the interior menu was that the whole of our base is going to be looking super high tech in comparison to the low tech budget ship given to our pizza delivery boy protagonist. This design mixes around the ambience of the game (somewhat) and makes the surroundings seem a little more varied.

I based the final design around these menus in particular. You can spot which areas of design I borrowed for the final mockup.

Fallout 3

Blade Runner

Resistance: Fall of Man

Final Design

The black area in the middle will feature a looping video of the space station from orbit.

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