Archive for February, 2011

Game Structure (Revised)

Posted in Uncategorized on February 18, 2011 by Sam Gilmore

A seven weeks left remain until the game needs be pretty much wrapped up. As the time has gone on various tweaks to the game’s story have been made. I thought I’d just post this for reference. It’s in a flowchart sort of format but it’s not really a flowchart at all. It’s basically the structure of tasks from beginning to end required to complete the level. (Click to enlarge)

 

Power for the Teleporter!

Posted in 3D Design, Production on February 18, 2011 by Sam Gilmore

So the narrative of the game has changed a little bit which was to be expected. A sequence closer to the end of the level requires the player to find and restore power to the teleporters to return home. Here they are. (Click to enlarge)