Archive for March, 2011

Meet Gibson

Posted in Level Design, Production, Programming on March 16, 2011 by Martin Haythornthwaite

This is the latest video of our game, it shows significant development  to the level. It also shows our  first attempt of the AI computer’s voice, a character by the name of Gibson.

Gibson will be used to driving the story of the game at times and it is very important that the player can hear and understand what Gibson is saying. For this reason both me and Sam have decided that this first attempt at his voice is not right.  We were using a text to speak program, but now have asked a friend to do the voice. We feel that it will also improve they relationship we want the player to have with Gibson as more emotion can be added by a voice actor reading the script that both me and Sam have written.