Archive for the Uncategorized Category

Have a play

Posted in Uncategorized on May 31, 2011 by Martin Haythornthwaite

If you would like to try the lastest version of our game it can be downloaded at

http://www.moddb.com/members/bakedloafer/downloads/pizza-quest-in-space

 

To play the game you can use WASD keys with the mouse, and use the E key to interact,

Or you can use the Xbox controller and X is to interact.

If you want to quit at any time, please just press the Tab key and type ‘exit’.

Tell us what you think!

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UI Design – Computer Terminals

Posted in Uncategorized on April 11, 2011 by Sam Gilmore

There’s a link that cropped up early today which has tickled my fancy after a rather long and uninteresting search for UI design inspiration for the terminals in our work room. The post from take’s photos from a variety of Sci-Fi films and is well worth checking out.

http://accessmaincomputerfile.net/

Game Structure (Revised)

Posted in Uncategorized on February 18, 2011 by Sam Gilmore

A seven weeks left remain until the game needs be pretty much wrapped up. As the time has gone on various tweaks to the game’s story have been made. I thought I’d just post this for reference. It’s in a flowchart sort of format but it’s not really a flowchart at all. It’s basically the structure of tasks from beginning to end required to complete the level. (Click to enlarge)

 

Some Extra Models

Posted in Uncategorized on October 22, 2010 by Sam Gilmore

So I finished this model tonight. Its the ventilation system that will hang in the ceiling above each room in the station.

And this is where the idea from for the model came from (look up). Yep 2001 again, damn that film is friggin awesome!

Here’s a simple PDA modelled for the desk or wherever, just extra space place clutter 🙂

Some 3D Screenies

Posted in Uncategorized on October 21, 2010 by Sam Gilmore

The work plan for this project is quite hectic. We’re going to need to churn out at least two models every week for the next 15/14 weeks to complete on it. Here’s some I completed over the past two weeks. As you can see from the style we’ve gone with a more retro future look.

Reception TV Monitor:

Desk Light:

Workstation Computer:

Chocolate Box:

Getting Started

Posted in Uncategorized on October 8, 2010 by Sam Gilmore

This is the first step of the 30 week journey to complete the currently untitled Unreal Space Game. Yay!