Archive for InterpActor

Adding power to the Level

Posted in 3D Design, Level Design, Production with tags , , , , , , , , , , , on January 30, 2011 by Martin Haythornthwaite

This is the latest video of our game. It shows the player finding a battery and adding it to a power unit, so they can open a door and move to the next room. It has all been done using Kismet. The Video also shows a lot of other meshes that we have both been working on. Most are finished, but some still need amending.

AI Computer Part 1

Posted in 2D Design, 3D Design, Level Design, Motion Graphics, Production, Programming with tags , , , , , , , , on November 15, 2010 by Martin Haythornthwaite

This video shows an InterpActor following the player around the level. In the game this will be an AI computer. I wanted to confirm that it was possible  to create this effect before I started to model the AI mesh. I animated the Actor to rotate by 90 degrees in Matinee and used four triggers to play movie.

This is the Kismet I used to create the movement of the InterpActor.

Kismet for moving InterpActor