Archive for Space

Adding power to the Level

Posted in 3D Design, Level Design, Production with tags , , , , , , , , , , , on January 30, 2011 by Martin Haythornthwaite

This is the latest video of our game. It shows the player finding a battery and adding it to a power unit, so they can open a door and move to the next room. It has all been done using Kismet. The Video also shows a lot of other meshes that we have both been working on. Most are finished, but some still need amending.

Simple, but functional

Posted in 3D Design with tags , , , , , , , on January 15, 2011 by Martin Haythornthwaite

Within the space station here are three locked doors to open. My job was to create a  design to indicate to the player away to open the door.

I liked the idea of a hand scanner for a futuristic feel. This also worked with the idea that the player had to find power for the station before it would work and unlock.

Keeping the mesh very simple, I then created three variations of the materials for the scanner. One for no power, one for locked and another for unlocked.

Hand scanner

To fully admire this effective design you have to see the materials in action. This will be shown in my next video that I make. So please stay tuned.

Reception

Posted in 3D Design with tags , , , , , , , on December 27, 2010 by Martin Haythornthwaite

The first area a player will come a cross is the reception. Here I have created a welcome desk, and reception bell. The design of  the desk was to complement the egg chair that I had previously created.

Welcome deskEgg chair

I used the same orange and white design with an elegant curve, topped with dark marble finish. Suitable for any high class space hotel.

The bell is golden and has a functioning ring to it. I engraved the words “welcome”  in Chinese characters using a normal map.

Reception bell